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CDC
2009
IEEE
165views Control Systems» more  CDC 2009»
15 years 10 months ago
Achieving symmetric Pareto Nash equilibria using biased replicator dynamics
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Kiran Somasundaram, John S. Baras
EDUTAINMENT
2006
Springer
15 years 9 months ago
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
This paper explores the nature of player behaviour in game environments in relation to the methodology of the dramatist Bertolt Brecht. Firstly, a conceptualisation of how manipula...
Dan Pinchbeck
GAMEON
2007
15 years 7 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Anton Eliëns, Dhaval Vyas
APAL
2008
104views more  APAL 2008»
15 years 6 months ago
Infinite trace equivalence
We solve a longstanding problem by providing a denotational model for nondeterministic programs that identifies two programs iff they have the same range of possible behaviours. W...
Paul Blain Levy
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 11 months ago
Is the Predicted ESS in the Sequential Assessment Game Evolvable?
The Sequential Assessment Game model of animal contests predicts an evolutionarily stable strategy (ESS) that is a sequence of thresholds for giving up. Simulated evolution experim...
Winfried Just, Xiaolu Sun