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PG
2007
IEEE
15 years 10 months ago
Genus Oblivious Cross Parameterization: Robust Topological Management of Inter-Surface Maps
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
Janine Bennett, Valerio Pascucci, Kenneth I. Joy
HUC
2009
Springer
15 years 8 months ago
Simultaneous localization and mapping for pedestrians using only foot-mounted inertial sensors
In this paper we describe a new Bayesian estimation approach for simultaneous mapping and localization for pedestrians based on odometry with foot mounted inertial sensors. When s...
Patrick Robertson, Michael Angermann, Bernhard Kra...
SEMWEB
2001
Springer
15 years 8 months ago
OntoMap - the Guide to the Upper-Level
Abstract. The upper-level ontologies are theories that capture the most common concepts, which are relevant for many of the tasks involving knowledge extraction, representation, an...
Atanas K. Kirakov, Marin Dimitrov
SIGGRAPH
1998
ACM
15 years 8 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
SI3D
2010
ACM
15 years 4 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer