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SIBGRAPI
1999
IEEE
13 years 12 months ago
Developing Morphological Building Blocks: From Design to Implementation
Abstract. Mathematical morphology has become a widely used technique for image processing and computer vision. Initially designed as a set theory, it was generalized to the set of ...
Marcos Cordeiro d'Ornellas, Rein van den Boomgaard
DATE
2010
IEEE
151views Hardware» more  DATE 2010»
14 years 20 days ago
A GPU based implementation of Center-Surround Distribution Distance for feature extraction and matching
The release of general purpose GPU programming environments has garnered universal access to computing performance that was once only available to super-computers. The availability...
Aditi Rathi, Michael DeBole, Weina Ge, Robert T. C...
ISSS
1995
IEEE
115views Hardware» more  ISSS 1995»
13 years 11 months ago
A system level design methodology for the optimization of heterogeneous multiprocessors
This paper presents a system level design methodology and its implementation as CAD tool for the optimization of heterogeneous multiprocessor systems. These heterogeneous systems,...
Markus Schwiegershausen, Peter Pirsch
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
CVIU
2010
267views more  CVIU 2010»
13 years 5 months ago
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integ...
Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hon...