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SERVICES
2010
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13 years 5 months ago
Odin: Context-Aware Middleware for Mobile Services
Abstract--Mobile devices such as smart phones are increasing permeating society. With strides in computational power, coupled with the ability to connect to other small devices, sm...
Thiranjith Weerasinghe, Ian Warren
ACMACE
2011
ACM
12 years 10 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
CHI
2010
ACM
14 years 5 months ago
Newport: enabling sharing during mobile calls
Newport is a collaborative application for sharing context (e.g. location) and content (e.g. photos and notes) during mobile phone calls. People can share during a phone call and ...
Junius Gunaratne, A. J. Bernheim Brush
ISMAR
2009
IEEE
14 years 5 months ago
Mobile augmented reality based 3D snapshots
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
Peter Keitler, Frieder Pankratz, Björn Schwer...
PERVASIVE
2007
Springer
14 years 4 months ago
A Time to Glance: Studying the Use of Mobile Ambient Information
Recent work by our group at Motorola Labs has focused on applying the principles of ambient interfaces to the domain of mobile communications. Our methods incorporate both formati...
Frank Bentley, Joe Tullio, Crysta J. Metcalf, Drew...