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» Remote Rendering of Computer Games
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JPDC
2007
96views more  JPDC 2007»
13 years 7 months ago
Optimal pipeline decomposition and adaptive network mapping to support distributed remote visualization
This paper discusses algorithmic and implementation aspects of a distributed remote visualization system that optimally decomposes and adaptively maps the visualization pipeline t...
Mengxia Zhu, Qishi Wu, Nageswara S. V. Rao, S. Sit...
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
ICCS
2003
Springer
14 years 24 days ago
JDOS: A Jini Based Distributed Operating System
J-DOS provides and integrated JAVA environment for the execution of a program across an interconnected network of heterogeneous computers. The system provides a file system, shar...
M. Saywell, J. S. Reeve
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall