Sciweavers

1392 search results - page 177 / 279
» Rendering HDR Images
Sort
View
SIGGRAPH
2000
ACM
15 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SIGGRAPH
1996
ACM
15 years 10 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
APGV
2006
ACM
131views Visualization» more  APGV 2006»
15 years 9 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 7 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
VMV
2008
157views Visualization» more  VMV 2008»
15 years 7 months ago
Flexible GPU-Based Multi-Volume Ray-Casting
Using combinations of different volumetric datasets is becoming more common in scientific applications, especially medical environments such as neurosurgery where multiple imaging...
Ralph Brecheisen, Anna Vilanova Bartrolí, B...