Sciweavers

1392 search results - page 278 / 279
» Rendering HDR Images
Sort
View
CGF
2007
168views more  CGF 2007»
13 years 7 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
CG
1999
Springer
13 years 7 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
SIGCSE
2002
ACM
229views Education» more  SIGCSE 2002»
13 years 7 months ago
GraphicsMentor: a tool for learning graphics fundamentals
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify many parameters of the camera, objects, and light sources interactively, and t...
Dejan Nikolic, Ching-Kuang Shene
ICRA
2010
IEEE
159views Robotics» more  ICRA 2010»
13 years 6 months ago
Navigation and control of the Nereus hybrid underwater vehicle for global ocean science to 10, 903 m depth: Preliminary results
— This paper reports an overview of the navigation and control system design for the new Nereus hybrid underwater robotic vehicle (HROV). Vehicle performance during its first se...
Louis L. Whitcomb, Michael V. Jakuba, James C. Kin...
EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...