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SIGGRAPH
2010
ACM
15 years 10 months ago
The Frankencamera: an experimental platform for computational photography
Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
MICCAI
2004
Springer
16 years 7 months ago
High Quality Autostereoscopic Surgical Display Using Anti-aliased Integral Videography Imaging
This paper presents an autostereoscopic three-dimensional (3-D) surgical display with high quality integral videography (IV) rendering algorithm. IV is an animated extension of int...
Hongen Liao, Daisuke Tamura, Makoto Iwahara, Nobuh...
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
16 years 7 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
AFRIGRAPH
2006
ACM
16 years 7 days ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
RT
2004
Springer
15 years 11 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen