We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
This paper presents an efficient keyframeless image-based rendering technique. An intermediate image is used to exploit the coherences among neighboring frames. The pixels in the...