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CGF
2008
161views more  CGF 2008»
13 years 8 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
ACCV
2009
Springer
14 years 3 months ago
Multi-view Texturing of Imprecise Mesh
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
Ehsan Aganj, Pascal Monasse, Renaud Keriven
TOG
2002
102views more  TOG 2002»
13 years 8 months ago
Hierarchical pattern mapping
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
VMV
2008
124views Visualization» more  VMV 2008»
13 years 10 months ago
Augmented Compression for Server-Side Rendering
In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-st...
Fabian Giesen, Ruwen Schnabel, Reinhard Klein
VISUALIZATION
1995
IEEE
14 years 22 hour ago
Compression Domain Rendering of Time-Resolved Volume Data
An important challenge in the visualization of three dimensional volume data is the e cient processing and rendering of time-resolved sequences. Only the use of compression techni...
Rüdiger Westermann