Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The ...
In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-st...
An important challenge in the visualization of three dimensional volume data is the e cient processing and rendering of time-resolved sequences. Only the use of compression techni...