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VISUALIZATION
2002
IEEE
14 years 1 months ago
Rendering The First Star In The Universe - A Case Study
For quantitative examination of phenomena that simultaneously occur on very different spatial and temporal scales, adaptive hierarchical schemes are required. A special numerical ...
Ralf Kähler, Donna Cox, Robert Patterson, Stu...
GRAPHICSINTERFACE
2003
13 years 9 months ago
Fast Extraction of BRDFs and Material Maps from Images
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...
Rafal Jaroszkiewicz, Michael D. McCool
ICMCS
1999
IEEE
117views Multimedia» more  ICMCS 1999»
14 years 22 days ago
VHS to VRML: 3D Graphical Models from Video Sequences
Abstract-- We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera...
Andrew Zisserman, Andrew W. Fitzgibbon, Geoffrey C...
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
14 years 9 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
SIGGRAPH
2003
ACM
14 years 1 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...