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VISUALIZATION
1997
IEEE
13 years 11 months ago
Fast oriented line integral convolution for vector field visualization via the Internet
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...
Rainer Wegenkittl, Eduard Gröller
GRAPHICSINTERFACE
2008
13 years 8 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
13 years 7 months ago
Conservative swept volume boundary approximation
We present a novel technique for approximating the boundary of a swept volume. The generator given by an input triangle mesh is rendered under all rigid transformations of a discr...
Andreas von Dziegielewski, R. Erbes, Elmar Sch&oum...
CGF
2010
157views more  CGF 2010»
13 years 6 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
JGTOOLS
2008
137views more  JGTOOLS 2008»
13 years 6 months ago
Robust Soft Shadow Mapping with Backprojection and Depth Peeling
Abstract. Soft shadow mapping is an attractive solution to the problem of realtime soft shadows because it works with any kind of rasterizable geometry (in particular alpha-transpa...
Louis Bavoil, Steven P. Callahan, Cláudio T...