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RT
2004
Springer
14 years 2 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
CGF
2008
101views more  CGF 2008»
13 years 9 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2008
123views more  CGF 2008»
13 years 9 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CGF
2006
155views more  CGF 2006»
13 years 9 months ago
Opacity Peeling for Direct Volume Rendering
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Christof Rezk-Salama, Andreas Kolb
VISUALIZATION
2005
IEEE
14 years 2 months ago
VolQD: Direct Volume Rendering of Multi-million Atom Quantum Dot Simulations
In this work we present a hardware-accelerated direct volume rendering system for visualizing multivariate wave functions in semiconducting quantum dot (QD) simulations. The simul...
Wei Qiao, David S. Ebert, Alireza Entezari, Marek ...