Sciweavers

299 search results - page 35 / 60
» Rendering of multiresolution models with texture
Sort
View
GRAPHICSINTERFACE
2004
13 years 10 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CGI
1998
IEEE
14 years 1 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
3DPVT
2004
IEEE
107views Visualization» more  3DPVT 2004»
14 years 16 days ago
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologies with view-dependent level-of-detail (LOD) control. This viewer is designed o...
Fang Meng, Hongbin Zha
SIGGRAPH
1997
ACM
14 years 29 days ago
A model of visual masking for computer graphics
In this paper we develop a computational model of visual masking based on psychophysical data. The model predicts how the presence of one visual pattern affects the detectability...
James A. Ferwerda, Peter Shirley, Sumanta N. Patta...
VG
2001
13 years 10 months ago
Image-Based Rendering of Surfaces from Volume Data
We present an image-based rendering technique to accelerate surfaces rendering from volume data. We cache the fully volume rendered image (called keyview) and use it to generate n...
Baoquan Chen, Arie E. Kaufman, Qingyu Tang