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» Rendering of multiresolution models with texture
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AFRIGRAPH
2004
ACM
14 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
CIVR
2004
Springer
248views Image Analysis» more  CIVR 2004»
14 years 14 days ago
Automated Person Identification in Video
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...
Mark Everingham, Andrew Zisserman
SI3D
2006
ACM
14 years 2 months ago
Relief mapping of non-height-field surface details
The ability to represent non-height-field mesostructure details is of great importance for rendering complex surface patterns, such as weave and multilayer structures. Currently,...
Fabio Policarpo, Manuel Menezes de Oliveira Neto
RT
2004
Springer
14 years 2 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila
RT
2001
Springer
14 years 1 months ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam