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VISUALIZATION
2002
IEEE
14 years 3 months ago
Interactive Translucent Volume Rendering and Procedural Modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
GRAPHITE
2005
ACM
14 years 4 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
WSCG
2001
75views more  WSCG 2001»
13 years 11 months ago
A New Parallel Volume Rendering Algorithm
On screen division of objects for parallel volume rendering is considered in this paper. The suggested algorithm runs on private-memory based parallel computers. The notable chara...
Chin Hyun Chung, R. S. Ramakrishna
HAPTICS
2007
IEEE
14 years 4 months ago
Effects of Longitudinal Skin Stretch on the Perception of Friction
This work focuses on the relative importance of skin stretch imposed on the fingerpad on the perception of friction. Perceptual data is presented from two separate tests. The fi...
Nicholas D. Sylvester, William R. Provancher
UIST
2003
ACM
14 years 3 months ago
Automatic thumbnail cropping and its effectiveness
Thumbnail images provide users of image retrieval and browsing systems with a method for quickly scanning large numbers of images. Recognizing the objects in an image is important...
Bongwon Suh, Haibin Ling, Benjamin B. Bederson, Da...