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TITB
2008
152views more  TITB 2008»
13 years 10 months ago
Region of Interest and Multiresolution for Volume Rendering
Medical image interpretation is facing an important challenge resulting from the continuously increasing amount of imaging data. Innovations in medical image visualization are nece...
Sébastien Piccand, Rita Noumeir, Eric Paque...
TVCG
2011
126views more  TVCG 2011»
13 years 5 months ago
A Comparison of Gradient Estimation Methods for Volume Rendering on Unstructured Meshes
—This paper presents a study of gradient estimation methods for rendering unstructured-mesh volume data. Gradient estimation is necessary for rendering shaded isosurfaces and spe...
Carlos D. Correa, Robert Hero, Kwan-Liu Ma
ISMAR
2005
IEEE
14 years 4 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
ICIP
2005
IEEE
15 years 1 days ago
Patch-based BTF synthesis for real-time rendering
In this paper, we propose a novel synthesis technique for BTFs. A BTF (bidirectional texture function) is a 6D function which can represent appearances of a texture under arbitrar...
Hiroshi Kawasaki, Kyoung-Dae Seo, Yutaka Ohsawa, R...
ICIP
2004
IEEE
15 years 8 hour ago
A focus measure for light field rendering
Light field rendering is a fundamental method for synthesizing free-viewpoint images from a set of multi-viewpoint images. In the simplest case, the scene structure is approximate...
Keita Takahashi, Akira Kubota, Takeshi Naemura