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VRST
2000
ACM
13 years 11 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
CGF
2000
138views more  CGF 2000»
13 years 6 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
GRAPHITE
2005
ACM
14 years 19 days ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
IV
2000
IEEE
162views Visualization» more  IV 2000»
13 years 11 months ago
3D Illustrative Effects for Animating Line Drawings
Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumin...
Tobias Isenberg, Maic Masuch, Thomas Strothotte
SAC
2008
ACM
13 years 6 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips