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» Rendering the effect of labradoescence
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WSCG
2004
172views more  WSCG 2004»
13 years 12 months ago
A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable c...
Zhefan Jin, Jiaoying Shi
CGI
2003
IEEE
14 years 3 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
CGF
2005
121views more  CGF 2005»
13 years 10 months ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
WSCG
2004
199views more  WSCG 2004»
13 years 12 months ago
Expressive Volume Rendering
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Penny Rheingans
IWC
2000
99views more  IWC 2000»
13 years 10 months ago
Effective information visualisation: a study of graph drawing aesthetics and algorithms
Information visualisation systems which generate diagrams representing discrete relational information must consider potential users if they are to be effective. Many algorithms w...
Helen C. Purchase