We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable c...
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Information visualisation systems which generate diagrams representing discrete relational information must consider potential users if they are to be effective. Many algorithms w...