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» Representation and Complexity in Boolean Games
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IJCAI
2007
13 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
IJAR
2010
91views more  IJAR 2010»
13 years 8 months ago
Logical and algorithmic properties of stable conditional independence
The logical and algorithmic properties of stable conditional independence (CI) as an alternative structural representation of conditional independence information are investigated...
Mathias Niepert, Dirk Van Gucht, Marc Gyssens
GECCO
2009
Springer
14 years 4 months ago
On the scalability of XCS(F)
Many successful applications have proven the potential of Learning Classifier Systems and the XCS classifier system in particular in datamining, reinforcement learning, and func...
Patrick O. Stalph, Martin V. Butz, David E. Goldbe...
ISVC
2007
Springer
14 years 4 months ago
Feature-Adaptive Motion Energy Analysis for Facial Expression Recognition
In this paper, we present a facial expression recognition method using feature-adaptive motion energy analysis. Our method is simplicityoriented and avoids complicated face model r...
Sungkyu Noh, Hanhoon Park, Yoonjong Jin, Jong-Il P...
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
14 years 3 months ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar