The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
In this paper, I will discuss a set of techniques for supporting limited variable binding in behavior-based systems. This adds additional useful expressivity while preserving the ...
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
For a multiagent system (MAS), coordination is the assumption that agents are able to adapt their behavior according to those of the other agents. The principle of Property Based C...
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...