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UIST
2006
ACM
14 years 3 months ago
Multi-user, multi-display interaction with a single-user, single-display geospatial application
In this paper, we discuss our adaptation of a single-display, single-user commercial application for use in a multi-device, multi-user environment. We wrap Google Earth, a popular...
Clifton Forlines, Alan Esenther, Chia Shen, Daniel...
UIST
2006
ACM
14 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
14 years 3 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
ACSC
2005
IEEE
14 years 3 months ago
A Formal Approach to Component Adaptation and Composition
Component based software engineering (CBSE), can in principle lead to savings in the time and cost of software development, by encouraging software reuse. However the reality is t...
David Hemer
CODES
2005
IEEE
14 years 3 months ago
Blue matter on blue gene/L: massively parallel computation for biomolecular simulation
This paper provides an overview of the Blue Matter application development effort within the Blue Gene project that supports our scientific simulation efforts in the areas of pro...
Robert S. Germain, Blake G. Fitch, Aleksandr Raysh...
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