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AGENTS
2001
Springer
14 years 5 days ago
Using background knowledge to speed reinforcement learning in physical agents
This paper describes Icarus, an agent architecture that embeds a hierarchical reinforcement learning algorithm within a language for specifying agent behavior. An Icarus program e...
Daniel G. Shapiro, Pat Langley, Ross D. Shachter
ECAL
2005
Springer
14 years 1 months ago
The Quantitative Law of Effect is a Robust Emergent Property of an Evolutionary Algorithm for Reinforcement Learning
An evolutionary reinforcement-learning algorithm, the operation of which was not associated with an optimality condition, was instantiated in an artificial organism. The algorithm ...
J. J. McDowell, Zahra Ansari
ICCBR
2009
Springer
14 years 2 months ago
Improving Reinforcement Learning by Using Case Based Heuristics
This work presents a new approach that allows the use of cases in a case base as heuristics to speed up Reinforcement Learning algorithms, combining Case Based Reasoning (CBR) and ...
Reinaldo A. C. Bianchi, Raquel Ros, Ramon Ló...
PKDD
2009
Springer
152views Data Mining» more  PKDD 2009»
14 years 2 months ago
Feature Selection for Value Function Approximation Using Bayesian Model Selection
Abstract. Feature selection in reinforcement learning (RL), i.e. choosing basis functions such that useful approximations of the unkown value function can be obtained, is one of th...
Tobias Jung, Peter Stone
ICML
2003
IEEE
14 years 28 days ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita