Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
— In many video compression systems, the frames are down-sampled before transmission. Also, in many scalable systems, the residual after down- and up-sampling is encoded and tran...
Fernanda Brandi, Ricardo L. de Queiroz, Debargha M...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Context-based adaptive entropy coding is an essential feature of modern image compression algorithms; however, the design of these coders is non-trivial due to the balance that mu...
Multimedia transmissions over heterogeneous networks require a high degree of flexibility from video compression systems. They are expected to be fully scalable, that is to say to...