—We present a structured model of context that supports an integrated approach to language acquisition and use. The model extends an existing formal notation, Embodied Constructi...
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Users’ information needs are largely driven by the context in which they make their decisions. This context is dynamic. It includes the users’ characteristics, their current do...
This paper presents ELMS, a language used for the specification of multi-agent environments. This language is part of the MAS-SOC approach to the design and implementation of mult...