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IJCNN
2006
IEEE
14 years 2 months ago
A Structured Context Model for Grammar Learning
—We present a structured model of context that supports an integrated approach to language acquisition and use. The model extends an existing formal notation, Embodied Constructi...
Nancy Chang, Eva Mok
CIG
2005
IEEE
14 years 1 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CIG
2005
IEEE
14 years 1 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
AH
2004
Springer
14 years 1 months ago
Myriad: An Architecture for Contextualized Information Retrieval and Delivery
Users’ information needs are largely driven by the context in which they make their decisions. This context is dynamic. It includes the users’ characteristics, their current do...
Cécile Paris, Mingfang Wu, Keith Vander Lin...
E4MAS
2004
Springer
14 years 1 months ago
ELMS: An Environment Description Language for Multi-agent Simulation
This paper presents ELMS, a language used for the specification of multi-agent environments. This language is part of the MAS-SOC approach to the design and implementation of mult...
Fabio Y. Okuyama, Rafael H. Bordini, Antônio...