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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ESA
2003
Springer
99views Algorithms» more  ESA 2003»
15 years 11 months ago
Adversary Immune Leader Election in ad hoc Radio Networks
Abstract. Recently, efficient leader election algorithms for ad hoc radio networks with low time complexity and energy cost have been designed even for the no-collision detection,...
Miroslaw Kutylowski, Wojciech Rutkowski
FPL
2003
Springer
113views Hardware» more  FPL 2003»
15 years 11 months ago
Data Dependent Circuit Design: A Case Study
Abstract. Data dependent circuits are logic circuits specialized to specific input data. They are smaller and faster than the original circuits, although they are not reusable and...
Shoji Yamamoto, Shuichi Ichikawa, Hiroshi Yamamoto
HIPC
2003
Springer
15 years 11 months ago
Parallel and Distributed Frequent Itemset Mining on Dynamic Datasets
Traditional methods for data mining typically make the assumption that data is centralized and static. This assumption is no longer tenable. Such methods waste computational and I/...
Adriano Veloso, Matthew Eric Otey, Srinivasan Part...
ICALP
2003
Springer
15 years 11 months ago
Anycasting in Adversarial Systems: Routing and Admission Control
Abstract. In this paper we consider the problem of routing packets in dynamically changing networks, using the anycast mode. In anycasting, a packet may have a set of destinations ...
Baruch Awerbuch, André Brinkmann, Christian...
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