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FUNGAMES
2010
13 years 9 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
IRI
2007
IEEE
14 years 3 months ago
The Software Reuse Working Group: A Case Study in Fostering Reuse
Packaging software assets for reuse can improve the potential for others to adopt the software. Packaging the software with appropriate documentation and other resources can facil...
Ryan Gerard, Robert R. Downs, James J. Marshall, R...
CSMR
2003
IEEE
14 years 2 months ago
Supporting Evolution in Component-Based Development Using Component Libraries
Component-based software development (CBSD) is a very promising software engineering technique for improving reuse and maintenance. Nevertheless, there are still some difficultie...
Miro Casanova, Ragnhild Van Der Straeten, Viviane ...
CODES
2001
IEEE
14 years 10 days ago
Development cost and size estimation starting from high-level specifications
This paper addresses the problem of estimating cost and development effort of a system, starting from its complete or partial high-level description. In addition, some modificatio...
William Fornaciari, Fabio Salice, Umberto Bondi, E...
IWPC
2006
IEEE
14 years 2 months ago
Towards a Client Driven Characterization of Class Hierarchies
Object-oriented legacy systems are hard to maintain because they are hard to understand. One of the main understanding problems is revealed by the so-called ”yo-yo effect” tha...
Petru Florin Mihancea