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» Reusing Real-Time Systems Design Experience
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HICSS
2003
IEEE
90views Biometrics» more  HICSS 2003»
14 years 26 days ago
Supporting JIGSAW-Type Collaborative Learning
JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
Tania Gallardo, Luis A. Guerrero, César A. ...
ETS
2011
IEEE
220views Hardware» more  ETS 2011»
12 years 7 months ago
Structural In-Field Diagnosis for Random Logic Circuits
—In-field diagnosability of electronic components in larger systems such as automobiles becomes a necessity for both customers and system integrators. Traditionally, functional ...
Alejandro Cook, Melanie Elm, Hans-Joachim Wunderli...
ATAL
2005
Springer
14 years 1 months ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
CODES
2007
IEEE
14 years 1 months ago
Locality optimization in wireless applications
There is a strong need now for compilers of embedded systems to find effective ways of optimizing series of loop-nests, wherein majority of the memory references occur in the fo...
Javed Absar, Min Li, Praveen Raghavan, Andy Lambre...
FIW
2007
157views Communications» more  FIW 2007»
13 years 9 months ago
Managing Feature Interaction by Documenting and Enforcing Dependencies in Software Product Lines
Software product line engineering provides a systematic approach for the reuse of software assets in the production of similar software systems. For such it employs different varia...
Roberto Silveira Silva Filho, David F. Redmiles