When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
The "schooling industry" is faced with an inescapable demand to redefine its endeavors in terms of producing learning, rather than providing instructions. We propose a h...
The paper addresses the purposes and design decisions produced while developing a peer-to-peer virtual world platform. The work is being done within the FP7 VirtualLife project. Th...
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
This paper focuses on an investigation of Collaborative Virtual Environment (CVE) technology for people with autism, paying particular attention to the use of avatar representatio...
Yufang Cheng, David J. Moore, Paul McGrath, Yulei ...