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CCECE
2006
IEEE
14 years 1 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
VRST
2005
ACM
14 years 29 days ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 7 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
HAPTICS
2002
IEEE
14 years 11 days ago
Building a Task Language for Segmentation and Recognition of User Input to Cooperative Manipulation Systems
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
ICRA
1999
IEEE
97views Robotics» more  ICRA 1999»
13 years 11 months ago
Clustering of Qualitative Contact States for a Transmission Assembly
Current manufacturing methods for robotic-controlled assembly rely on accurate positioning to ensure task completion, often through the use of special xtures and precise calibrati...
Marjorie Skubic, Benjamin Forrester, Brent Nowak