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AAAI
2008
13 years 9 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
IJRR
2002
137views more  IJRR 2002»
13 years 6 months ago
Acquisition of Elastic Models for Interactive Simulation
We present method and implementation to acquire deformable models of elastic objects. The method is based on the Green's functions matrix representation of an elastic solid. ...
Jochen Lang, Dinesh K. Pai, Robert J. Woodham
TSMC
2010
13 years 1 months ago
Interactive Teaching for Vision-Based Mobile Robots: A Sensory-Motor Approach
Abstract--For the last decade, we have developed a visionbased architecture for mobile robot navigation. Our bio-inspired model of the navigation has proved to achieve sensory-moto...
Christophe Giovannangeli, Philippe Gaussier
TEC
2010
143views more  TEC 2010»
13 years 1 months ago
Active Categorical Perception of Object Shapes in a Simulated Anthropomorphic Robotic Arm
Active perception refers to a theoretical approach to the study of perception grounded on the idea that perceiving is a way of acting, rather than a process whereby the brain const...
Elio Tuci, Gianluca Massera, Stefano Nolfi
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
13 years 11 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell