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AAAI
2010
13 years 9 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
CG
2004
Springer
14 years 21 days ago
Locally Informed Global Search for Sums of Combinatorial Games
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
Martin Müller 0003, Zhichao Li
ATAL
2010
Springer
13 years 10 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
CVPR
2008
IEEE
14 years 11 months ago
Robust null space representation and sampling for view-invariant motion trajectory analysis
In this paper, we propose a novel robust retrieval and classification system for video and motion events based on null space representation. In order to analyze the robustness of ...
Xu Chen, Dan Schonfeld, Ashfaq A. Khokhar
AAAI
1998
13 years 10 months ago
Supermodels and Robustness
When search techniques are used to solve a practical problem, the solution produced is often brittle in the sense that small execution difficulties can have an arbitrarily large e...
Matthew L. Ginsberg, Andrew J. Parkes, Amitabha Ro...