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» Robust shape normalization based on implicit representations
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DICTA
2003
13 years 8 months ago
3D Face Recognition Using Longitudinal Section and Transection
In this paper, a new practical implementation of a person verification system using features of longitudinal section and transection and other facial, rotation compensated 3D face ...
Yeung-hak Lee
SI3D
1997
ACM
13 years 11 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
CGF
2010
120views more  CGF 2010»
13 years 7 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
3DPVT
2004
IEEE
250views Visualization» more  3DPVT 2004»
13 years 11 months ago
Multiple View Reconstruction of People
This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
Adrian Hilton, Jonathan Starck
CVPR
2012
IEEE
11 years 10 months ago
Unsupervised learning of translation invariant occlusive components
We study unsupervised learning of occluding objects in images of visual scenes. The derived learning algorithm is based on a probabilistic generative model which parameterizes obj...
Zhenwen Dai, Jörg Lücke