Currently there has been much interested in developing the watermarking for 3D graphic data of mesh model or NURBS. However, the watermarking technique based on 3D CAD drawing lea...
Ki-Ryong Kwon, Jae-Sik Sohn, Young Huh, Suk Hwan L...
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
In this paper, we propose a blind watermarking algorithm for 3D meshes. The proposed algorithm embeds spectral domain constraints in segmented patches. After aligning the 3D object...
Ming Luo, Kai Wang, Adrian G. Bors, Guillaume Lavo...
We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...