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ICDE
2011
IEEE
244views Database» more  ICDE 2011»
12 years 11 months ago
Algorithms for local sensor synchronization
— In a wireless sensor network (WSN), each sensor monitors environmental parameters, and reports its readings to a base station, possibly through other nodes. A sensor works in c...
Lixing Wang, Yin Yang, Xin Miao, Dimitris Papadias...
NOCS
2010
IEEE
13 years 5 months ago
Asynchronous Bypass Channels: Improving Performance for Multi-synchronous NoCs
Abstract--Networks-on-Chip (NoC) have emerged as a replacement for traditional shared-bus designs for on-chip communications. As with all current VLSI designs, however, reducing po...
Tushar N. K. Jain, Paul V. Gratz, Alexander Sprint...
CCR
2002
72views more  CCR 2002»
13 years 7 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
ICPP
1997
IEEE
13 years 11 months ago
The Affinity Entry Consistency Protocol
In this paper we propose a novel software-only distributed sharedmemory system (SW-DSM), the Affinity Entry Consistency (AEC) protocol. The protocol is based on Entry Consistency ...
Cristiana Bentes Seidel, Ricardo Bianchini, Claudi...
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 5 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...