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WSCG
2004
209views more  WSCG 2004»
13 years 9 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
WSCG
2004
130views more  WSCG 2004»
13 years 9 months ago
A Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
PDPTA
2003
13 years 9 months ago
Managing Flocking Objects with an Octree Spanning a Parallel Message-Passing Computer Cluster
We investigate the management of flocking mobile objects using a parallel message-passing computer cluster. An octree, a data structure well-known for use in managing a 3D space, ...
Thomas E. Portegys, Kevin M. Greenan
SCM
2003
13 years 9 months ago
Dissecting Configuration Management Policies
A configuration management policy specifies the procedures through which a user evolves artifacts stored in a configuration management system. Different configuration management sy...
Ronald van der Lingen, André van der Hoek
AAAI
1998
13 years 9 months ago
Bayesian Network Models for Generation of Crisis Management Training Scenarios
We present a noisy-OR Bayesian network model for simulation-based training, and an efficient search-based algorithm for automatic synthesis of plausible training scenarios from co...
Eugene Grois, William H. Hsu, Mikhail Voloshin, Da...