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» Scalability for Virtual Worlds
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HIS
2008
15 years 6 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
IPPS
2006
IEEE
15 years 10 months ago
Using virtual grids to simplify application scheduling
Users and developers of grid applications have access to increasing numbers of resources. While more resources generally mean higher capabilities for an application, they also rai...
Richard Y. Huang, Henri Casanova, Andrew A. Chien
CHI
2008
ACM
16 years 4 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
ATAL
2008
Springer
15 years 6 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
AAAI
1998
15 years 5 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima