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» Scalability for Virtual Worlds
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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 9 days ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ICUMT
2009
13 years 5 months ago
Discovery of Physical Neighbors for P2P 3D streaming
Abstract-- Many peer-to-peer-based virtual environment (P2PVE) solutions have been proposed recently to improve the scalability of distributed virtual environment (VE) systems. By ...
Chang-Hua Wu, Shun-Yun Hu, Li-Ming Tseng
ECWEB
2010
Springer
162views ECommerce» more  ECWEB 2010»
13 years 5 months ago
The Open Metaverse Currency (OMC) - A Micropayment Framework for Open 3D Virtual Worlds
: Virtual worlds have become very popular recently, in particular 3D virtual worlds with a built-in virtual currency that enables providers and users to monetize their creations. V...
Frank Kappe, Michael Steurer
VW
2000
Springer
13 years 11 months ago
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
Architecture experience of order and hierarchies in spatial event plays an important role in virtual environments notion of `presence'. Architecture monument urbane definition...
Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson C...