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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ECAL
2005
Springer
14 years 2 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski
FGCS
2007
89views more  FGCS 2007»
13 years 9 months ago
Federated grid clusters using service address routed optical networks
Clusters of computers have emerged as cost-effective parallel and/or distributed computing systems for computationally intensive tasks. Normally, clusters are composed of high per...
Isaac D. Scherson, Daniel S. Valencia, Enrique Cau...
ICDE
2011
IEEE
245views Database» more  ICDE 2011»
13 years 22 days ago
Distributed cube materialization on holistic measures
—Cube computation over massive datasets is critical for many important analyses done in the real world. Unlike commonly studied algebraic measures such as SUM that are amenable t...
Arnab Nandi, Cong Yu, Philip Bohannon, Raghu Ramak...
IPPS
2006
IEEE
14 years 3 months ago
Compiler assisted dynamic management of registers for network processors
Modern network processors support high levels of parallelism in packet processing by supporting multiple threads that execute on a micro-engine. Threads switch context upon encoun...
R. Collins, Fernando Alegre, Xiaotong Zhuang, Sant...