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VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
CG
2004
Springer
13 years 7 months ago
A refined data addressing and processing scheme to accelerate volume raycasting
Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique...
Sören Grimm, Stefan Bruckner, Armin Kanitsar,...
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolumeShop: An Interactive System for Direct Volume Illustration
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the fun...
Stefan Bruckner, M. Eduard Gröller
VISUALIZATION
1999
IEEE
14 years 11 hour ago
Accelerating 3D Convolution Using Graphics Hardware
Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of threedimensional convolutions. It is not possible to y...
Matthias Hopf, Thomas Ertl
VISUALIZATION
2002
IEEE
14 years 19 days ago
Tensor Field Visualisation using Adaptive Filtering of Noise Fields combined with Glyph Rendering
While many methods exist for visualising scalar and vector data, visualisation of tensor data is still troublesome. We present a method for visualising second order tensors in thr...
Andreas Sigfridsson, Tino Ebbers, Einar Heiberg, L...