We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
This paper discusses the problem of subdividing unstructured mesh topologies containing hexahedra, prisms, pyramids and tetrahedra into a consistent set of only tetrahedra, while ...