We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
We present a modular system for real-time 3D-scanning of human bodies under motion. The high-resolution shape and colour appearance is captured by several scanning units positione...
We introduce global regularities in the 2.5D building modeling problem, to reflect the orientation and placement similarities between planar elements in building structures. Give...
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...