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CG
2007
Springer
13 years 7 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
EGH
2009
Springer
13 years 5 months ago
Efficient stream compaction on wide SIMD many-core architectures
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
Markus Billeter, Ola Olsson, Ulf Assarsson
3DPVT
2006
IEEE
242views Visualization» more  3DPVT 2006»
14 years 1 months ago
Towards On-Line Digital Doubles
We present a modular system for real-time 3D-scanning of human bodies under motion. The high-resolution shape and colour appearance is captured by several scanning units positione...
Andreas Griesser, Nico Cornelis, Luc J. Van Gool
CVPR
2012
IEEE
11 years 10 months ago
2.5D building modeling by discovering global regularities
We introduce global regularities in the 2.5D building modeling problem, to reflect the orientation and placement similarities between planar elements in building structures. Give...
Qian-Yi Zhou, Ulrich Neumann
CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...