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ACCV
2010
Springer
13 years 2 months ago
An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes
In this paper, we present an efficient algorithm for 3D object recognition in presence of clutter and occlusions in noisy, sparse and unsegmented range data. The method uses a robu...
Chavdar Papazov, Darius Burschka
ISVC
2009
Springer
14 years 2 months ago
Focused Volumetric Visual Hull with Color Extraction
Abstract. This paper introduces a new approach for volumetric visual hull reconstruction, using a voxel grid that focuses on the moving target object. This grid is continuously upd...
Daniel Knoblauch, Falko Kuester
PG
2003
IEEE
14 years 29 days ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
VISUALIZATION
2003
IEEE
14 years 29 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CGF
2010
124views more  CGF 2010»
13 years 7 months ago
DTI in Context: Illustrating Brain Fiber Tracts In Situ
We present an interactive illustrative visualization method inspired by traditional pen-and-ink illustration styles. Specifically, we explore how to provide context around DTI fib...
Pjotr Svetachov, Maarten H. Everts, Tobias Isenber...