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» Scenario-based 3D Objects Synthesizing System Design
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ECBS
1999
IEEE
171views Hardware» more  ECBS 1999»
13 years 11 months ago
Metamodeling - Rapid Design and Evolution of Domain-Specific Modeling Environments
Model integrated computing (MIC) is gaining increased attention as an effective and efficient method for developing, maintaining, and evolving large-scale, domain-specific softwar...
Greg Nordstrom, Janos Sztipanovits, Gabor Karsai, ...
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICIP
2004
IEEE
14 years 9 months ago
A motion field reconstruction scheme for smooth boundary video object segmentation
Motion segmentation is a classic and on-going research topic which is an important pre-stage for many video processes. The reliability of the motion field calculation directly dete...
Jean Gao, Ninad Thakoor, Sungyong Jung
DAGSTUHL
2007
13 years 8 months ago
Image-Based Motion Compensation for Structured Light Scanning of Dynamic Surfaces
: Many structured light scanning systems based on temporal pattern codification produce dense and robust results on static scenes but behave very poorly when applied to dynamic sc...
Stefan Gumhold, Sören König
CGF
2008
143views more  CGF 2008»
13 years 7 months ago
Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
Ryan Schmidt, Karan Singh