UML through its profiling mechanism is well adapted for the modeling of real-time software requirements and designs. It is becoming the de facto standard. On the other hand, seve...
—In this paper, we propose a quasi-static scheduling (QSS) method applicable to actor-oriented SystemC designs. QSS determines a schedule where several static schedules are combi...
—An approach for resource scheduling based on multiagent model with distributed queue is discussed. Algorithms of functioning agents for distributed Grid scheduling are presented...
Victor Korneev, Dmitry Semenov, Andrey Kiselev, Bo...
Modelling multi-tasking behaviour is an important phase of real-time system design. It is shown how task scheduling principles can be captured in a CCS-based process algebra via ex...
In this paper, we derive bounds on performance guarantees of online algorithms for real-time preemptive scheduling of jobs with deadlines on K machines when jobs are characterized ...