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VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
14 years 1 months ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...
TOG
2002
167views more  TOG 2002»
13 years 8 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
14 years 3 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
DATE
2005
IEEE
164views Hardware» more  DATE 2005»
14 years 2 months ago
Automated Synthesis of Assertion Monitors using Visual Specifications
Automated synthesis of monitors from high-level properties plays a significant role in assertion-based verification. We present here a methodology to synthesize assertion monitors...
Ambar A. Gadkari, S. Ramesh
SG
2005
Springer
14 years 2 months ago
Automatic Cross-Sectioning Based on Topological Volume Skeletonization
: Cross-sectioning is a popular method for visualizing the complicated inner structures of three-dimensional volume datasets. However, the process is usually manual, meaning that a...
Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yurik...