Abstract. Recent research has provided methods for coordinating the individually formed concurrent hierarchical plans (CHiPs) of a group of agents in a shared environment. A reason...
Probabilistic planning algorithms seek e ective plans for large, stochastic domains. maxplan is a recently developed algorithm that converts a planning problem into an E-Majsat pr...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Many important search tasks require multiple search sessions to complete. Tasks such as travel planning, large purchases, or job searches can span hours, days, or even weeks. Inev...
Eugene Agichtein, Ryen W. White, Susan T. Dumais, ...