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ATAL
2000
Springer
14 years 1 months ago
Performance of Coordinating Concurrent Hierarchical Planning Agents Using Summary Information
Abstract. Recent research has provided methods for coordinating the individually formed concurrent hierarchical plans (CHiPs) of a group of agents in a shared environment. A reason...
Bradley J. Clement, Edmund H. Durfee
AAAI
1998
13 years 10 months ago
Using Caching to Solve Larger Probabilistic Planning Problems
Probabilistic planning algorithms seek e ective plans for large, stochastic domains. maxplan is a recently developed algorithm that converts a planning problem into an E-Majsat pr...
Stephen M. Majercik, Michael L. Littman
ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ICCBR
2007
Springer
14 years 3 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
SIGIR
2012
ACM
11 years 11 months ago
Search, interrupted: understanding and predicting search task continuation
Many important search tasks require multiple search sessions to complete. Tasks such as travel planning, large purchases, or job searches can span hours, days, or even weeks. Inev...
Eugene Agichtein, Ryen W. White, Susan T. Dumais, ...