Plenty of algorithms for link prediction have been proposed and were applied to various real networks. Among these works, the weights of links are rarely taken into account. In th...
— Multiview video coding (MVC) systems require much more bandwidth and computational complexity relative to mono-view video systems. Thus, when designing a VLSI architecture for ...
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...