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» Second Life and the New Generation of Virtual Worlds
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ASUNAM
2009
IEEE
13 years 5 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer
ICEBE
2009
IEEE
136views Business» more  ICEBE 2009»
13 years 5 months ago
Virtual Wealth Realization in Virtual and Real Worlds
This paper has investigated the issue of virtual wealth and its realization in both real and virtual worlds, and argued that the realization of virtual wealth is necessary and pos...
Jingzhi Guo, Angelina Chow, Zhiguo Gong, Chengzhen...
AAAI
1998
13 years 8 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
BCSHCI
2009
13 years 5 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
IVA
2009
Springer
14 years 2 months ago
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
Most researchers associate a culture with the knowledge that is somehow related to the environment inhabited by the knowledge carriers and results in producing highly distinct obje...
Anton Bogdanovych, Juan Antonio Rodriguez, Simeon ...