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NETGAMES
2006
ACM
14 years 3 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
HPCA
2007
IEEE
14 years 9 months ago
MemTracker: Efficient and Programmable Support for Memory Access Monitoring and Debugging
Memory bugs are a broad class of bugs that is becoming increasingly common with increasing software complexity, and many of these bugs are also security vulnerabilities. Unfortuna...
Guru Venkataramani, Brandyn Roemer, Yan Solihin, M...
MOBISYS
2008
ACM
14 years 8 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
MOBIHOC
2005
ACM
14 years 8 months ago
An efficient scheme for authenticating public keys in sensor networks
With the advance of technology, Public Key Cryptography (PKC) will sooner or later be widely used in wireless sensor networks. Recently, it has been shown that the performance of ...
Wenliang Du, Ronghua Wang, Peng Ning
CIKM
2009
Springer
14 years 3 months ago
StereoTrust: a group based personalized trust model
Trust plays important roles in diverse decentralized environments, including our society at large. Computational trust models help to, for instance, guide users’ judgements in o...
Xin Liu, Anwitaman Datta, Krzysztof Rzadca, Ee-Pen...